AUDIO INSIDER

GUILTY: Here’s a subject I am perhaps more guilty of than most

The practice of making a sweeping statement about how everything is one way or the other. This is wrong and this is right. This matters and that does not. This guy’s a liar, and this one always tells the truth. The problem with this line of communication is two-fold: nothing is always one way or the other and we cannot know everything. I find myself making sweeping […]

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AUDIO INSIDER

HAFLER: The idea was originally developed for commercial purposes by the late David Hafler

My friend, Sandy, is having good success adding a layer of ambience with a rear-positioned second set of speakers fed from an old Audio Research SDP1. You can read the late J. Gordon Holt’s evaluation of it here. Essentially, the device extracts the difference between the left and right channels, adds a bit of delay to […]

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AUDIO INSIDER

(Hi-Fi) Rules are made to be broken but only if they first serve as a starting point to which we pay attention.

Rules are made to be broken and I cannot think of a better one to break than that of the Rule of Thirds. When that rule is applied to loudspeaker setup it calls for the room to be broken up into thirds: 1/3 of the room’s longest dimension away from the front wall is where […]

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UNLIMITED RMS: Logical or just smart marketing?

Q: Hi Mike. Some makers are extolling the virtue of seemingly unlimited amplifier power as a requirement for un-restricted system dynamics. Logical or merely smart marketing? A: Well I suppose it must depend on a number of things. Let’s take the things that it depends on. Sound pressure level – that you hear in your […]

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PS AUDIO: Intermodulation

When we think about distortion products we are generally referring to the harmonic kind. Harmonics are naturally occurring byproducts of sound: a plucked string will generate the intended frequency (called the first harmonic) and then higher versions of that note, each slightly less loud than its predecessor. These higher frequencies are all integers (whole numbers) […]

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So … how much headroom does a system really need?

Paul McGowan writes: I suppose the term “headroom” must have come about in response to tall people trying to make sure there’s enough room for their heads to go through a doorway or fit into a carriage.  Makes sense anyway. In audio, headroom means that there’s enough space to amplify music without running into the […]

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PS AUDIO: Global feedback

When we speak of global feedback we’re referring to the practice of wrapping the output signal of a device back to its input for comparison and correction. Because the input “knows” what’s right, a simple comparison circuit between the two serves to rectify any differences. Of course, nothing in engineering is a free lunch. You […]

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